Gemini Wars
2021年7月24日Download here: http://gg.gg/vhst7
*Gemini Wars Gameplay
*Gemini Wars Patch
In Gemini Wars, you can build an infinite number of turrets, even right next to where the enemies warp into the system. It’s ridiculous. At the end of a long level, you can easily have built up a few hundred turrets around the map, which makes those locations impossible to assault.
*Gemini Wars Take control of a fleet commander returned from exile, rise through the ranks of the United Space Federation forces and join an epic war across the stars.
*Gemini Wars sadly offers only a singleplayer campaign. A multiplayer or even a skirmish mode is nowhere to be seen. Players who love RTS-games with a nice story will however enjoy Gemini Wars.
*For More Visit: http://angryjoeshow.com/2012/05/gemini-wars-gameplay-preview/.
As part of the United Space Federation you’ve little choice but to continue fighting the war against the Alliance of the Free Worlds that has been raging for decades between humankind, if good sci-fi teaches us anything though it’s the dark and dangerous threat of alien invasion that brings together the human race in times of strife, let’s just say that Gemini Wars is no different.
No, Gemini Wars is not the latest 4X strategy game, it shies away from the quietly popular trend of the genre’s hybrid and focuses on the real meaty action of ship combat in a real time space strategy that does not focus on micromanagement, and puts that on the back burner for more of a focus on fighting the good fight.
With 16 campaign missions in the game it’s easy to presume that you won’t be sat playing it for a very long time, however do not be mistaken! Whilst the first few missions start pretty slow, the whole game hands you a potential 20+ hours of playtime; and these episodic missions are not a walk in the park, with many taking part over more than one solar system, the game quickly becomes epic on a television and movie scale.
A sci-fi strategy is nothing without its spaceships, and Gemini Wars is all about the ships! Although you may start out small with miniature frigates, you’ll soon propel through the game with large destroyers, even larger carriers, and absolutely massive battleships what more could you want? Well how about the ability to build orbital stations, planet cannons and watch all of your action unfold with a dynamic battle camera! That should about do it.
To make your ships more of an asset than a figure, they will gain experience through battle, now whilst this works well with your larger ships that have a decent life expectancy, your standard frigates generally act as little more than cannon fodder, which can be slightly demoralising at the start of the game.
Rather than lump the player with a collection of ships, upgrades and space stations, Gemini Wars drip feeds you with technologies, and research opportunities, ensuring that not too much is given to you at a time, so that when you are using Battleships and researching armour upgrades you are never missing out on a trick, because you’ve already learnt everything as you worked your way up the ranks.
Despite the lack of micromanagement, there is one important commodity in Gemini Wars; the harvesting of crystals from asteroid fields, these crystals will fuel the good fight, allowing you to construct new vehicles or structures, there’s also research points that are gained via your research station, then your battalion is kept in check with a population cap that can be increased through multiple military stations, after these, all you have to worry about is your own tactics!
With a military cap ever present and hanging over your head it’s very easy to run out of available space and still not have enough to counter the attacks, thankfully, Gemini Wars focuses just as much on the defence of your colonies as the offence that you take to your enemy, and so after a little research you can increase the defence on your asteroid fields, space stations and military stations with a variety of turrets, shields, and even rail cannons to deter those pesky enemies.
One reason that Gemini Wars is so simple, is there are very few non-military ships that you will have to deal with, excluding the construction ships that are the lifeblood of your future colonies; they will build your basic military, mining, and research stations alongside any researched technologies such as shipyards and the great Star Gates that will allow you to cross into other systems.
If you’re going to do a space strategy right, the scope has to be pushed all the way up to epic, and Gemini Wars definitely achieves this with its strategic map, that much like Supreme Commander, allows you to zoom in and out of the your current location, to encompass the whole system, to focusing on a small asteroid field in the midst of United Space Federation space.
If there’s one thing that Gemini Wars gets right its the small aids to help you along your way such as the very effective battlegroup system, that allows you to create up to 9 hotkeys for quickly selecting squadrons of your ships, extremely handy when battles can rage across systems let alone different sides of the field. Battlegroups are by far the best strategic asset at your disposal, thanks to them you can send squadron 1 and 2 to the Haller system whilst your 3rd and 4th units keep an eye on your mining stations in Serpentis, with no need to drag select specific units.
Ships can move around at impulse speed inside of an area, then jump from field to planet inside of a system with their hyperdrive, but every two-bit space ship has a hyperdrive these days, what Gemini Wars opens up is the possibilities of system-wide exploration with the use of Star Gates to colonise worlds and open the doors to a new galaxies of potential.
Now whilst the campaign is a fantastic bulky experience, it is hard not to get frustrated at how certain aspects of the game are blocked from you until you progress further into the story, and it makes you want to really sink your teeth into the meat of the game, which is greatly lacking a skirmish or online mode. Thankfully developers Camel101 are releasing the two as free DLC after launch, however the sooner they do the better, because sometimes you just want to play around with everything available to you.
Circle empires: apex monsters!. The guys at Camel101 are experienced when it comes to space, and no this is their first game, they are pros when it comes to space just like you and me thanks to the abundance of science fiction in our media, thanks to cues from the likes of Battlestar Galactica, Star Wars, even Homeworld and Mass Effect, Gemini Wars contains all the hulking battleships, orbital stations and futuristic jargon based cutscenes that you would desire, and on top of this there is the musical score of truly epic proportions.Gemini Wars Gameplay
Gemini Wars is the culmination of the suggestions of a community of science fiction, space strategy fans, and for this there are a lot of great little additions and features like the battle groups, or the range of defences on your stations, but then without the ability to rally freshly built ships to certain areas, or centre on a ship or station with a key press, or the simple fact that for a game set in outer space where travel does not take the blink of an eye, there is no time compression at your disposal and you begin to wonder why all these real time strategy necessities are not present.
Despite all your best efforts at times you may get a little frustrated with the AI, that really does like to rush you at the most inopportune moments, you’ll find them often send off the odd scout ship to test the waters on the defences of a particularly nice asteroid field in your possession, and if they reckon that they have a chance to take you, they definitely are not shy about it, and you’ll find wave upon wave descending upon you from the depths of space as they attempt to find a weak point in your lines, attempt the same tactic on them and you’ll find they will send forces from other strongholds your way, the game is refreshingly challenging, and usually finding a dink in their armour is the saving grace from domination.
Gemini Wars is a fantastic space strategy, whilst it doesn’t improve greatly on the real time strategies you used to know and love, Camel101’s heart is definitely in the right place, and with skirmish and online modes on the way you can look forward to colonising systems and planets against your friends, but until then, you’ll have your hands full defending galactic civilisations from the true enemy with a pulse-pounding score.
Gemini Wars will be available June 8th in all good retail stores and digital distribution sites for the RRP of £24.99, if you’re a fan of space, and real time strategy, what are you holding out on?
Main Page: Starpoint Gemini 2
This is the page for the factions of Starpoint Gemini 2. If you’re looking for thefactions of Starpoint Gemini Warlords, go to SPGW Factions.
The Second Gemini War of 2296 changed the system forever. Because of the reopening of the Starpoint, the Earth Empire’s fleet, led by Grand Admiral Cavurian, has retaken Carthagena and the regions around the Starpoint. The Gemini League has grown into the Gemini Protectorate, Korkyra has become a more open and democratic nation, while the remnants of the old Triumvirate have taken Thauria as their foothold, refusing to let go of the power they once had and locked with a bitter war with the Korkyrans. The Nyxian Consortium is despised by all of Gemini due to their siding with the Directorate in the war, but are showing signs of regret for their actions. And of all things, a mysterious organization, the Brotherhood, are working havoc across the system, laying the groundwork for an invasion of a strange nation never seen before.
Starpoint Gemini 2’s factions work on a Lawful/Outlaw axis, with Outlaw factions belonging to the negative (left) side and the Lawful on the positive (right) side of the bar. As Adrian progresses to the negative side, he gets in better standing with the Outlaw factions. Same goes for the lawful factions, only on the positive side.
Behavior of every individual faction depends on that reputation bar and specific points on it. The following example will show behavior dependency on Reputation for Korkyra and Rogues. Korkyra will act friendly towards the player when player’s Reputation is +2000 points and over. When player’s Reputation drops below -1000 points, Korkyran ships will attack the player on sight. In between is “neutral” behavior.Rogues on the other hand will act friendly when player’s Reputation drops below -2450 points, and they will attack him on sight when it crosses over +150 points.
As can be seen from the above example, there is no possible way to be in good standing with all factions. There are variations, but the basic idea is the player chooses to be either lawful or outlaw.More parameters are taken into account, but this sketch is the simplified version suited to explain the basic principles. ImageNameInfoIolian PactThe Iolian Pact was formed through a mutual agreement of MultiOps and interested independent sectors after the last civil war with a single goal: economic wealth and security through mutual interests of all parties. The Iolian Pact is formally a democratic state with the president as head figure, but it is well known that all decisions are made on congresses organized by MultiOps. Currently the presidential position is held by James Woolridge, a well-known industrialist and former CEO of MultiOps Industries.MycaenaThe Mycaena cluster is a well-known refuge for mercenaries, former military personnel and other misfits. Commander Gerrard Fromm, a former Directorate admiral, holds all the power in Mycaena. In the past both Nyx and the Directorate tried to conquer the region, but both failed when they reached Masada, the most powerful and well-defended station in Gemini. Their highly organized tactics and brilliant defense strategies proved to be too tough to beat every time. Seeing as they offer their services as mercenaries, most factions conclude it is better to be on their good side if they ever need to hire them.Nyxian ConsortiumThe Nyxian Consortium is an alliance of powerful, and more importantly, very wealthy city states originating on the planet Nyx. It is one of the oldest organized states in Gemini, with their history stretching back to the time of the first civil war. After the Empire invaded Gemini, Nyx got involved with them expecting their fast victory, all with the goal to be a part of the new governing structure. Ever since the Empire slowed down and halted their conquest, the relations between Nyx and the Empire have been growing colder.Free Traders AssociationThe Free Traders Association is a powerful organization of wealthy traders and companies. They possess no military of their own, but hire mercenary groups to protect them and their investments. Their ability to circumvent any trade embargo or supply deficit makes them a very powerful friend to have. In general they don’t deal with petty conflicts directly; they just tend to profit from them.WastelandersOne man’s trash is another man’s treasure, it is said. Wastelanders take that very seriously. What started out as a loose guild of dangerous waste disposers ended up as a more or less organized state with the Wasteland region as their foothold. Travelers mostly steer clear of their territory due to the danger of extreme radiation. It is said, though not confirmed, that Wastelanders have contracts with almost all Gemini factions to dispose of their unwanted dangerous waste; contracts worth billions of Credits. They aren’t liked by anyone, but tolerated by all except Nexus. Ruins of Tesla station, found in the Wastelands is a point of constant bickering and conflict between the two neighbors.NexusNexus is one of the most secretive and isolated states in Gemini. Thomas Scott, a renowned scientist and fighter for a unified Gemini, is now a reclusive, but authoritative figure in Nexus. What information does come from Nexus speak of radical ideas of pacifying Gemini by any means necessary. That information was never confirmed. One thing is certain, entering Nexus territory without permission never ends well. Disappearance of several hundred ships can be directly linked to the Nexus security force.Gemini ProtectorateThe Gemini Protectorate is what is left of the once great Gemini League; a powerful organization that aimed to free Gemini from Imperial oppression and bring peace to all its citizens. The Protectorate’s territory is centered on Freiburg Station, one of their main strongholds in the last civil war. It is currently led by Dmitry Kuzhev, but rumors say the Protectorate is in danger of being ripped apart by an internal power struggle. Such rumors have not yet been confirmed.Trinity Free StatesThe Trinity Free States came to existence as an attempt of several independent sectors to gain strength and influence in the Gemini political scene. Their somewhat pacifistic alignment makes them a very desirable target for rogue elements, which is why Trinity endorsed the Gladius Group, the strongest mercenary group in Gemini, to create its headquarters inside Trinity’s borders. Trinity’s main focus is trade and transport, though that is slowly changing as their power grows.DirectorateThe Third Colonial Directorate was once the Empire’s right hand in Gemini, but has now fallen to be one of its worst enemies. In a world where their former master needs them no longer, the Directorate is slowly but firmly finding its own heading. They have proven to be masters of adaptation. Even when surrounded by enemies that greatly exceed them in numbers, they have persisted and managed to form a stable, though totalitarian regime in the region of Veynor. Political analysts believe the Directorate’s on-going war with the Empire will ultimately be their undoing.Earth EmpireAfter the Gateway wormhole that connected Gemini and Sol was reopened, vast Imperial fleets pushed into Gemini, lashing at all those who opposed them. Their advance was fast, but eventually slowed down, though not before they made a significant foothold in the star system. Powerful Gemini factions can only suspect what their final intentions are, but at the moment the Imperial giant stands still in the center of Gemini. The Imperial enclave in Gemini is commanded by Grand Admiral Cavurian. For all intents and purposes, he is the military commander and political leader of the Empire in Gemini.Baeldor RepublicThe Baeldor Republic is one of the oldest Gemini factions, originating from the time of the first civil war that ravaged the system. It has undergone major restructuring during the last decade, creating what is today a trilateral democratic federation of three semi-independent baronies: Maginot, Sentchuk and Helmsford. All three share the senate as equals, with the presiding chairman as the spokesman who holds no direct power of decision making, but does have a certain degree of influence. This position has been held by Carlos Figueroa, a distinguished Baeldor military figure, for two consecutive 4 year terms and if it wasn’t for him, the Republic would probably be no more. Independence movements in the baronies have been gradually gaining strength and analysts believe it is only a matter of time before the Republic splits.KorkyraIn the aftermath of the second Gemini war, the strength of the former Korkyran Triumvirate has diminished. Weakened by inner elements, the Triumvirate eventually split in two. Korkyra as the more free-minded and democratic state, and the Thaurian Alliance that stayed obsessively true to the basic fundamental ideas of the Triumvirate’s autocratic policies. The Grand Arbiter, Christopher Derrick still holds the most power in Korkyra, but the state has undergone drastic changes in its political structure. The most important change is that the government is now elected by the people and security forces are no longer arbiter-appointed judicators, but conscripted and volunteered soldiers. The war with the Thaurian Alliance still rages across the Heraclean Stretch and the Land of Despair; with no end in sight.GSEGemini Space Engineering (GSE) is a corporation employed on all of the largest constructions in Gemini. Almost all post-war structures were constructed by the GSE. The corporation started out as a joint relief effort by the former Korkyran Triumvirate, Gemini League and the newly formed Trinity Free states to aid the ravaged regions of Gemini. After several years, harsh times fell upon the Trimuvirate causing it to split into two and the League to dissipate. The GSE prevailed however by the sheer power of accumulated Credits and connections, but perhaps more importantly.. they were too important. Progress of the entire star system depended on quick expansion and construction of spatial behemoths. Only the GSE had the needed production capacity.Thaurian AllianceShortly after judicator Christopher Derric
https://diarynote.indered.space
*Gemini Wars Gameplay
*Gemini Wars Patch
In Gemini Wars, you can build an infinite number of turrets, even right next to where the enemies warp into the system. It’s ridiculous. At the end of a long level, you can easily have built up a few hundred turrets around the map, which makes those locations impossible to assault.
*Gemini Wars Take control of a fleet commander returned from exile, rise through the ranks of the United Space Federation forces and join an epic war across the stars.
*Gemini Wars sadly offers only a singleplayer campaign. A multiplayer or even a skirmish mode is nowhere to be seen. Players who love RTS-games with a nice story will however enjoy Gemini Wars.
*For More Visit: http://angryjoeshow.com/2012/05/gemini-wars-gameplay-preview/.
As part of the United Space Federation you’ve little choice but to continue fighting the war against the Alliance of the Free Worlds that has been raging for decades between humankind, if good sci-fi teaches us anything though it’s the dark and dangerous threat of alien invasion that brings together the human race in times of strife, let’s just say that Gemini Wars is no different.
No, Gemini Wars is not the latest 4X strategy game, it shies away from the quietly popular trend of the genre’s hybrid and focuses on the real meaty action of ship combat in a real time space strategy that does not focus on micromanagement, and puts that on the back burner for more of a focus on fighting the good fight.
With 16 campaign missions in the game it’s easy to presume that you won’t be sat playing it for a very long time, however do not be mistaken! Whilst the first few missions start pretty slow, the whole game hands you a potential 20+ hours of playtime; and these episodic missions are not a walk in the park, with many taking part over more than one solar system, the game quickly becomes epic on a television and movie scale.
A sci-fi strategy is nothing without its spaceships, and Gemini Wars is all about the ships! Although you may start out small with miniature frigates, you’ll soon propel through the game with large destroyers, even larger carriers, and absolutely massive battleships what more could you want? Well how about the ability to build orbital stations, planet cannons and watch all of your action unfold with a dynamic battle camera! That should about do it.
To make your ships more of an asset than a figure, they will gain experience through battle, now whilst this works well with your larger ships that have a decent life expectancy, your standard frigates generally act as little more than cannon fodder, which can be slightly demoralising at the start of the game.
Rather than lump the player with a collection of ships, upgrades and space stations, Gemini Wars drip feeds you with technologies, and research opportunities, ensuring that not too much is given to you at a time, so that when you are using Battleships and researching armour upgrades you are never missing out on a trick, because you’ve already learnt everything as you worked your way up the ranks.
Despite the lack of micromanagement, there is one important commodity in Gemini Wars; the harvesting of crystals from asteroid fields, these crystals will fuel the good fight, allowing you to construct new vehicles or structures, there’s also research points that are gained via your research station, then your battalion is kept in check with a population cap that can be increased through multiple military stations, after these, all you have to worry about is your own tactics!
With a military cap ever present and hanging over your head it’s very easy to run out of available space and still not have enough to counter the attacks, thankfully, Gemini Wars focuses just as much on the defence of your colonies as the offence that you take to your enemy, and so after a little research you can increase the defence on your asteroid fields, space stations and military stations with a variety of turrets, shields, and even rail cannons to deter those pesky enemies.
One reason that Gemini Wars is so simple, is there are very few non-military ships that you will have to deal with, excluding the construction ships that are the lifeblood of your future colonies; they will build your basic military, mining, and research stations alongside any researched technologies such as shipyards and the great Star Gates that will allow you to cross into other systems.
If you’re going to do a space strategy right, the scope has to be pushed all the way up to epic, and Gemini Wars definitely achieves this with its strategic map, that much like Supreme Commander, allows you to zoom in and out of the your current location, to encompass the whole system, to focusing on a small asteroid field in the midst of United Space Federation space.
If there’s one thing that Gemini Wars gets right its the small aids to help you along your way such as the very effective battlegroup system, that allows you to create up to 9 hotkeys for quickly selecting squadrons of your ships, extremely handy when battles can rage across systems let alone different sides of the field. Battlegroups are by far the best strategic asset at your disposal, thanks to them you can send squadron 1 and 2 to the Haller system whilst your 3rd and 4th units keep an eye on your mining stations in Serpentis, with no need to drag select specific units.
Ships can move around at impulse speed inside of an area, then jump from field to planet inside of a system with their hyperdrive, but every two-bit space ship has a hyperdrive these days, what Gemini Wars opens up is the possibilities of system-wide exploration with the use of Star Gates to colonise worlds and open the doors to a new galaxies of potential.
Now whilst the campaign is a fantastic bulky experience, it is hard not to get frustrated at how certain aspects of the game are blocked from you until you progress further into the story, and it makes you want to really sink your teeth into the meat of the game, which is greatly lacking a skirmish or online mode. Thankfully developers Camel101 are releasing the two as free DLC after launch, however the sooner they do the better, because sometimes you just want to play around with everything available to you.
Circle empires: apex monsters!. The guys at Camel101 are experienced when it comes to space, and no this is their first game, they are pros when it comes to space just like you and me thanks to the abundance of science fiction in our media, thanks to cues from the likes of Battlestar Galactica, Star Wars, even Homeworld and Mass Effect, Gemini Wars contains all the hulking battleships, orbital stations and futuristic jargon based cutscenes that you would desire, and on top of this there is the musical score of truly epic proportions.Gemini Wars Gameplay
Gemini Wars is the culmination of the suggestions of a community of science fiction, space strategy fans, and for this there are a lot of great little additions and features like the battle groups, or the range of defences on your stations, but then without the ability to rally freshly built ships to certain areas, or centre on a ship or station with a key press, or the simple fact that for a game set in outer space where travel does not take the blink of an eye, there is no time compression at your disposal and you begin to wonder why all these real time strategy necessities are not present.
Despite all your best efforts at times you may get a little frustrated with the AI, that really does like to rush you at the most inopportune moments, you’ll find them often send off the odd scout ship to test the waters on the defences of a particularly nice asteroid field in your possession, and if they reckon that they have a chance to take you, they definitely are not shy about it, and you’ll find wave upon wave descending upon you from the depths of space as they attempt to find a weak point in your lines, attempt the same tactic on them and you’ll find they will send forces from other strongholds your way, the game is refreshingly challenging, and usually finding a dink in their armour is the saving grace from domination.
Gemini Wars is a fantastic space strategy, whilst it doesn’t improve greatly on the real time strategies you used to know and love, Camel101’s heart is definitely in the right place, and with skirmish and online modes on the way you can look forward to colonising systems and planets against your friends, but until then, you’ll have your hands full defending galactic civilisations from the true enemy with a pulse-pounding score.
Gemini Wars will be available June 8th in all good retail stores and digital distribution sites for the RRP of £24.99, if you’re a fan of space, and real time strategy, what are you holding out on?
Main Page: Starpoint Gemini 2
This is the page for the factions of Starpoint Gemini 2. If you’re looking for thefactions of Starpoint Gemini Warlords, go to SPGW Factions.
The Second Gemini War of 2296 changed the system forever. Because of the reopening of the Starpoint, the Earth Empire’s fleet, led by Grand Admiral Cavurian, has retaken Carthagena and the regions around the Starpoint. The Gemini League has grown into the Gemini Protectorate, Korkyra has become a more open and democratic nation, while the remnants of the old Triumvirate have taken Thauria as their foothold, refusing to let go of the power they once had and locked with a bitter war with the Korkyrans. The Nyxian Consortium is despised by all of Gemini due to their siding with the Directorate in the war, but are showing signs of regret for their actions. And of all things, a mysterious organization, the Brotherhood, are working havoc across the system, laying the groundwork for an invasion of a strange nation never seen before.
Starpoint Gemini 2’s factions work on a Lawful/Outlaw axis, with Outlaw factions belonging to the negative (left) side and the Lawful on the positive (right) side of the bar. As Adrian progresses to the negative side, he gets in better standing with the Outlaw factions. Same goes for the lawful factions, only on the positive side.
Behavior of every individual faction depends on that reputation bar and specific points on it. The following example will show behavior dependency on Reputation for Korkyra and Rogues. Korkyra will act friendly towards the player when player’s Reputation is +2000 points and over. When player’s Reputation drops below -1000 points, Korkyran ships will attack the player on sight. In between is “neutral” behavior.Rogues on the other hand will act friendly when player’s Reputation drops below -2450 points, and they will attack him on sight when it crosses over +150 points.
As can be seen from the above example, there is no possible way to be in good standing with all factions. There are variations, but the basic idea is the player chooses to be either lawful or outlaw.More parameters are taken into account, but this sketch is the simplified version suited to explain the basic principles. ImageNameInfoIolian PactThe Iolian Pact was formed through a mutual agreement of MultiOps and interested independent sectors after the last civil war with a single goal: economic wealth and security through mutual interests of all parties. The Iolian Pact is formally a democratic state with the president as head figure, but it is well known that all decisions are made on congresses organized by MultiOps. Currently the presidential position is held by James Woolridge, a well-known industrialist and former CEO of MultiOps Industries.MycaenaThe Mycaena cluster is a well-known refuge for mercenaries, former military personnel and other misfits. Commander Gerrard Fromm, a former Directorate admiral, holds all the power in Mycaena. In the past both Nyx and the Directorate tried to conquer the region, but both failed when they reached Masada, the most powerful and well-defended station in Gemini. Their highly organized tactics and brilliant defense strategies proved to be too tough to beat every time. Seeing as they offer their services as mercenaries, most factions conclude it is better to be on their good side if they ever need to hire them.Nyxian ConsortiumThe Nyxian Consortium is an alliance of powerful, and more importantly, very wealthy city states originating on the planet Nyx. It is one of the oldest organized states in Gemini, with their history stretching back to the time of the first civil war. After the Empire invaded Gemini, Nyx got involved with them expecting their fast victory, all with the goal to be a part of the new governing structure. Ever since the Empire slowed down and halted their conquest, the relations between Nyx and the Empire have been growing colder.Free Traders AssociationThe Free Traders Association is a powerful organization of wealthy traders and companies. They possess no military of their own, but hire mercenary groups to protect them and their investments. Their ability to circumvent any trade embargo or supply deficit makes them a very powerful friend to have. In general they don’t deal with petty conflicts directly; they just tend to profit from them.WastelandersOne man’s trash is another man’s treasure, it is said. Wastelanders take that very seriously. What started out as a loose guild of dangerous waste disposers ended up as a more or less organized state with the Wasteland region as their foothold. Travelers mostly steer clear of their territory due to the danger of extreme radiation. It is said, though not confirmed, that Wastelanders have contracts with almost all Gemini factions to dispose of their unwanted dangerous waste; contracts worth billions of Credits. They aren’t liked by anyone, but tolerated by all except Nexus. Ruins of Tesla station, found in the Wastelands is a point of constant bickering and conflict between the two neighbors.NexusNexus is one of the most secretive and isolated states in Gemini. Thomas Scott, a renowned scientist and fighter for a unified Gemini, is now a reclusive, but authoritative figure in Nexus. What information does come from Nexus speak of radical ideas of pacifying Gemini by any means necessary. That information was never confirmed. One thing is certain, entering Nexus territory without permission never ends well. Disappearance of several hundred ships can be directly linked to the Nexus security force.Gemini ProtectorateThe Gemini Protectorate is what is left of the once great Gemini League; a powerful organization that aimed to free Gemini from Imperial oppression and bring peace to all its citizens. The Protectorate’s territory is centered on Freiburg Station, one of their main strongholds in the last civil war. It is currently led by Dmitry Kuzhev, but rumors say the Protectorate is in danger of being ripped apart by an internal power struggle. Such rumors have not yet been confirmed.Trinity Free StatesThe Trinity Free States came to existence as an attempt of several independent sectors to gain strength and influence in the Gemini political scene. Their somewhat pacifistic alignment makes them a very desirable target for rogue elements, which is why Trinity endorsed the Gladius Group, the strongest mercenary group in Gemini, to create its headquarters inside Trinity’s borders. Trinity’s main focus is trade and transport, though that is slowly changing as their power grows.DirectorateThe Third Colonial Directorate was once the Empire’s right hand in Gemini, but has now fallen to be one of its worst enemies. In a world where their former master needs them no longer, the Directorate is slowly but firmly finding its own heading. They have proven to be masters of adaptation. Even when surrounded by enemies that greatly exceed them in numbers, they have persisted and managed to form a stable, though totalitarian regime in the region of Veynor. Political analysts believe the Directorate’s on-going war with the Empire will ultimately be their undoing.Earth EmpireAfter the Gateway wormhole that connected Gemini and Sol was reopened, vast Imperial fleets pushed into Gemini, lashing at all those who opposed them. Their advance was fast, but eventually slowed down, though not before they made a significant foothold in the star system. Powerful Gemini factions can only suspect what their final intentions are, but at the moment the Imperial giant stands still in the center of Gemini. The Imperial enclave in Gemini is commanded by Grand Admiral Cavurian. For all intents and purposes, he is the military commander and political leader of the Empire in Gemini.Baeldor RepublicThe Baeldor Republic is one of the oldest Gemini factions, originating from the time of the first civil war that ravaged the system. It has undergone major restructuring during the last decade, creating what is today a trilateral democratic federation of three semi-independent baronies: Maginot, Sentchuk and Helmsford. All three share the senate as equals, with the presiding chairman as the spokesman who holds no direct power of decision making, but does have a certain degree of influence. This position has been held by Carlos Figueroa, a distinguished Baeldor military figure, for two consecutive 4 year terms and if it wasn’t for him, the Republic would probably be no more. Independence movements in the baronies have been gradually gaining strength and analysts believe it is only a matter of time before the Republic splits.KorkyraIn the aftermath of the second Gemini war, the strength of the former Korkyran Triumvirate has diminished. Weakened by inner elements, the Triumvirate eventually split in two. Korkyra as the more free-minded and democratic state, and the Thaurian Alliance that stayed obsessively true to the basic fundamental ideas of the Triumvirate’s autocratic policies. The Grand Arbiter, Christopher Derrick still holds the most power in Korkyra, but the state has undergone drastic changes in its political structure. The most important change is that the government is now elected by the people and security forces are no longer arbiter-appointed judicators, but conscripted and volunteered soldiers. The war with the Thaurian Alliance still rages across the Heraclean Stretch and the Land of Despair; with no end in sight.GSEGemini Space Engineering (GSE) is a corporation employed on all of the largest constructions in Gemini. Almost all post-war structures were constructed by the GSE. The corporation started out as a joint relief effort by the former Korkyran Triumvirate, Gemini League and the newly formed Trinity Free states to aid the ravaged regions of Gemini. After several years, harsh times fell upon the Trimuvirate causing it to split into two and the League to dissipate. The GSE prevailed however by the sheer power of accumulated Credits and connections, but perhaps more importantly.. they were too important. Progress of the entire star system depended on quick expansion and construction of spatial behemoths. Only the GSE had the needed production capacity.Thaurian AllianceShortly after judicator Christopher Derric
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